000 01358cam a22003014a 4500
999 _c2632
_d2632
001 16607899
003 OSt
008 110112s2011 flua b 001 0 eng
020 _a9781568817231 (hardback)
020 _a1568817231 (hardback)
042 _apcc
082 0 0 _a006.6 DUN
_222
084 _aCOM012040
_2bisacsh
100 1 _aDunn, Fletcher.
245 1 0 _a3D math primer for graphics and game development /
_cFletcher Dunn, Ian Parberry.
250 _a2nd ed.
260 _aBoca Raton, FL :
_bA K Peters/CRC Press,
_cc2011.
300 _axxi, 824 p. :
_bcol. ill. ;
_c25 cm.
500 _a"An A K Peters book."
520 _a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer science
_xMathematics.
700 1 _aParberry, Ian.
942 _2ddc
_cBK
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg