000 | 01358cam a22003014a 4500 | ||
---|---|---|---|
999 |
_c2632 _d2632 |
||
001 | 16607899 | ||
003 | OSt | ||
008 | 110112s2011 flua b 001 0 eng | ||
020 | _a9781568817231 (hardback) | ||
020 | _a1568817231 (hardback) | ||
042 | _apcc | ||
082 | 0 | 0 |
_a006.6 DUN _222 |
084 |
_aCOM012040 _2bisacsh |
||
100 | 1 | _aDunn, Fletcher. | |
245 | 1 | 0 |
_a3D math primer for graphics and game development / _cFletcher Dunn, Ian Parberry. |
250 | _a2nd ed. | ||
260 |
_aBoca Raton, FL : _bA K Peters/CRC Press, _cc2011. |
||
300 |
_axxi, 824 p. : _bcol. ill. ; _c25 cm. |
||
500 | _a"An A K Peters book." | ||
520 | _a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer science _xMathematics. |
|
700 | 1 | _aParberry, Ian. | |
942 |
_2ddc _cBK |
||
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |