3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781568817231 (hardback)
- 1568817231 (hardback)
- 006.6 DUNĀ 22
- COM012040
"An A K Peters book."
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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