3D math primer for graphics and game development /
Fletcher Dunn, Ian Parberry.
- 2nd ed.
- Boca Raton, FL : A K Peters/CRC Press, c2011.
- xxi, 824 p. : col. ill. ; 25 cm.
"An A K Peters book."
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.