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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Contributor(s): Material type: TextTextPublication details: Boca Raton, FL : A K Peters/CRC Press, c2011.Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN:
  • 9781568817231 (hardback)
  • 1568817231 (hardback)
Subject(s): DDC classification:
  • 006.6 DUNĀ 22
Other classification:
  • COM012040
Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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"An A K Peters book."

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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